RIVAGO

TPL 3.0 exists to bring corporate teams together for competitive cricket played with discipline and sportsmanship. Every team and player is expected to follow these rules throughout the tournament.

Not allowed
Professional cricketers & icon players
Any professional or icon player found in a team's roster may result in immediate disqualification of the team from the tournament.

1Tournament format

  • Group stage: 8 teams in 2 groups (A and B) of 4. Each group plays a round robin, so every team plays the other three in its group once.
  • Semi-final qualification: the top two teams in each group qualify automatically for the semi-finals. Teams level on points are separated by net run rate (NRR).
  • Knockouts: semi-finals and the final are played after the league stage.
  • Match length: 8 overs per side, 65 minutes per match.
  • Players per match: up to 12. The Playing XI must be announced before the toss.
  • Impact Player: one additional player may take part as an Impact Player each match.

2Impact Player (IPL format)

  • Each team may use one Impact Player per match.
  • The Impact Player can replace any player from the announced Playing XI.
  • The replaced player takes no further part in the match.
  • The captain must tell the umpire and the opposition captain before bringing on the Impact Player.
  • The Impact Player can bat and bowl under normal playing conditions.

3Bowling

  • A maximum of 3 bowlers can bowl 2 overs each. The remaining 2 overs are bowled by other bowlers, 1 over each.
  • No bowler can bowl more than 2 overs in a match.
  • If a bowler is injured mid-over, another eligible bowler who hasn't reached the limit finishes it.

4Powerplay

  • Total powerplay: 3 overs.
  • First powerplay (overs 1 and 2): only 2 fielders outside the 30-yard circle.
  • Batting powerplay (1 over): the batting team may take it any time from over 3 to over 8, telling the umpire before the over starts. Maximum 3 fielders outside the circle.
  • Other overs: maximum 5 fielders outside the circle.

5Match timings and toss

  • Each match is scheduled for 65 minutes, 8 overs per side.
  • Teams must report at least 15 minutes before the scheduled start.
  • The toss takes place 5 minutes before the match.
  • A delay caused by a team may lead to reduced overs, a walkover or penalties, at the organisers' discretion.

6Squads

  • Maximum squad size is 15 players.
  • Only teams that have paid the full ₹15,000 are eligible to take part.
  • No squad changes are allowed after final submission, for any reason, including injuries and emergencies.

7Corporate player eligibility

This tournament is strictly for genuine corporate and business players.

  • Not allowed: professional cricketers and open-tournament players, icon players, and semi-professional academy players who regularly play cash tournaments.

If any non-corporate player, local or icon, is found in a team's roster, it may result in immediate disqualification of the team from the tournament.

  • Verification, if asked: corporate email ID, EPF proof, salary slip, company ID card or business proof.
  • Captains are solely responsible for checking their players' eligibility. Once squads are finalised, no objections about players are entertained.

8Discipline and code of conduct

TPL 3.0 has zero tolerance for abuse, misconduct, aggression and indiscipline. The aim is to keep the spirit of cricket and a professional atmosphere.

9Respect for umpires

  • Umpires' decisions are final and binding.
  • Only the captain or vice-captain may approach the umpire for clarification.
  • Players must not aggressively question or repeatedly argue over decisions.

10Penalties: run deductions

OffencePenalty
Arguing with the umpire or aggressive questioning5 runs
Insulting or threatening the umpire5 runs
Verbal abuse of an opposition player5 runs
Provocation or intimidation5 runs
Physical fight or attempt to fight5 runs, or team disqualification

11Match referee and core committee

Serious misconduct may lead to match or tournament bans, or a permanent ban from future tournaments. The organisers' decision is final.

12Alcohol and drugs

Drinking alcohol or taking drugs before or during a match is strictly prohibited and leads to immediate disqualification.

13Dress code and equipment

  • Required: sports shoes, team jersey, full-length trousers.
  • Not allowed: shorts, jeans, sleeveless tops, playing barefoot, slippers or Crocs.

14Boundaries and ball

  • Fours and sixes are awarded as per the ground markings.
  • A ball lost through negligence may carry a replacement charge.

15Wides and no-balls

  • Leg-side and off-side wides are at the umpire's judgement.
  • A front-foot no-ball gives 1 extra run and a free hit.

16Retired out and retired hurt

  • A retired-hurt batter may resume the innings if fit.
  • A retired-out batter cannot bat again.

17Rain and unforeseen situations

The organisers may reduce overs, reschedule matches or decide results by other methods if needed.

18Fair play and the spirit of cricket

Everyone taking part is expected to respect opponents, umpires and organisers, and to show the highest standard of sportsmanship.

19Organiser rights

The organising committee may change the rules, settle disputes and take disciplinary decisions. All decisions are final.

Play hard. Play fair. Respect the game.